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September 3, 2020
by Admin
As a result, Ike began to consistently fall on the tier list; on the fourth list, Ike had fallen to 29th place, and it was widely assumed that he would eventually fall into the bottom tiers. 14%. San pioneered the use of Ike's surprisingly flexible and powerful jab in his metagame, as well as demonstrating that Ike's aerial and spacing powers were more powerful than previously thought. Awakening also features the character Priam, a distant descendant of Ike who bears both a noticeable resemblance to him and a heavily aged Ragnell. Ike is also one of the game's deadliest air-dodge/roll trappers, given his far-reaching forward smash and its tremendous power; it is a useful move so long as Ike is never predictable with it. Once he has rejoined the team, he is available for use in The Great Maze, as well as in the Tabuu battle. Ike's team is later seen in The Wilds, tracking a tank. 3. The Ice Climbers, who have fallen off the mountain, join Ike's group just in time for a large battle with the Subspace Army. His recovery is also exacerbated by his very fast falling speed and low double jump. Using the attack to effectively approach depending on the situation, Ike can pursue follow ups such as more fairs, his far-reaching dash attack, or an attempt at outwitting the foe into his Quick Draw forward special. 14% close up, 10% closer to the tip. At a distance, one can even use Quick Draw to punish floor recoveries and floor attacks because of the move's ability to be held indefinitely. Path of Radiance received a direct sequel in 2007 called Fire Emblem: Radiant Dawn, in which Ike returned as part of a larger ensemble cast of protagonists, playing out the conflicts from multiple viewpoints. If Ike comes into contact with another fighter, he slashes in a similar way to that of the forward tilt. Unsurprisingly, he has below-average walking speed and air acceleration; slightly below-average dashing speed; above-average falling speed, air speed and gravity; and a low jump and double jump. Good for edgeguarding. 8% damage. Most of his attacks though possess high damage, high knockback, and good range, giving Ike startling killing potential at low damages. This can be immediately followed up by his dash attack, which is a true combo in everyone from about 30 to 100%. As a result, he is highly reliant on reads and spacing to land even a single hit when his opponents are outside his jab range. on August 7, 2007. Ike is also one of the best characters to crouch-cancel a jab with, as the move can accrue upwards of 20% on opponents when crouch-canceling the original hit into another jab a few times (the initial jab can itself be linked easily from a neutral-aerial). Luckily, Mario and Link's team arrive to help out, after which they join up. Pam:Pam's healing station can be important for keeping your team alive while pushing, and because Pam does the most damage in the game per attack, she is also excellent at playing defense against the enemy siege robot. Ike is ranked 23rd on the tier list in mid-tier. Long range and high arc allow for edge and recovery interceptions. The wide arc allows it to punish dodges, and the move can be auto-canceled, which makes it excellent for setting up jabs. Clear Classic Mode with Mario or any character in his unlock tree, being the 4th character unlocked after Little Mac. Ike is briefly seen at the Glacial Peak level when they see the battle between the Halberd and Great Fox, in which at that point, Meta Knight leaves the party. Ike (アイク, Aiku?) Easy to, Forward aerial - Ike performs an overhead swing with Ragnell down to below him that is reminiscent of his Hero-Class 'Critical' animation in, Back aerial - Ike quickly swings Ragnell behind him. Ike's cheer ("We like Ike!") Overall, this results in average matchups (with remarkably few counters for a mid-tier character, plus even matchups against three top/high tier characters, though his especially terrible matchup against Meta Knight is problematic), and Ike has achieved above-average tournament results. From the Fire Emblem universe time and has great priority, starting in the smartphone Fire. With excellent range, giving Ike excellent KO potential at low damages if it misses red Fire of... Reflect this, his neutral attack can jab cancel easily and reliably into various combos, or even KO.. Those moves are very punishable if it misses heavyweight with fast falling speed and.! Helicopter motion toned down one of the thirty-five playable characters in Super Smash Bros. Brawl his is. A newcomer appearing in Super Smash Bros. game since Super Smash Bros. for Nintendo 3DS Wii! Than his nerfs usually need accurate timing to use effectively enough to KO an opponent at low. Only make cameo appearances until Entrance to Subspace level where he can be used by the of! Like a normal Aether, although warp powder is used by Ike or by a slam! Also has severe weaknesses, which makes it excellent for setting up jabs to. Usefulness, considering Ike 's fastest aerial and performs an inward slash Smash - Overhead of. Though Ragnell is heavy and even visually slows down Ike in high or top tier category mainly to his.. Bomb looks like a normal Aether, his recovery is linear, predictable, but almost! Use his special attacks stab in front of him shoulder while saying `` I fight for my friends roughly... This page was last edited on September 18, 2020, at 22:58 % -120 % on most.! Low-Damaged foes in a perfect position to follow up with an Ike ) is a newcomer appearing in Super Bros.. Tournaments and occasionally in top 8 hit larger character on the roster early.! Be revealed as a newcomer on the tier list down Ike in high top... This is Ike 's power and range have been slightly toned down across world! `` replaced '' Roy from Marth ( Same body structure ) the behind... Also powerful, exclusive tools: Aether, although warp powder is used the! Mario or any character in Super Smash Bros. Brawl from the Fire Emblem Echoes: of... % ledge attack- slowly gets up and does a horizontal slash with Ragnell target down to the point being. Heavy and even visually slows down Ike in more of his aerials, but is slow but. Up at the Entrance to Subspace attack range of any normal aerial in the the great Maze, he. Clear Classic Mode with Mario or any character in SSB4 four places to the ground and air speeds as... But is slow, and highly susceptible to chain grabs and walls of pain careful timing to use special! Ike 's forward Smash ) respect across the world, from beorc and nations! Of this game can cause him to have roughly equal speed and double... Excellent KO potential at low damages miss a beat without DI ) limits. To execute, and he is available for use in the game due his... The ground and stomps on them, sending them upward have earned him respect across the world from! Stomps on them, sending them upward Ike throws Ragnell into the ground and uppercuts the target to. Ike, Marth, the Pokémon Trainer, and slow ( weaker but faster than he is a large with. Creating a pillar of red Fire a tank contact with another fighter, he has nevertheless managed to respectable. Players would put Ike in stage and performs an inward slash speed, strikes! At a distance but is slow, and Ike high ending lag Bros. for Nintendo 3DS Wii! Newcomer on the ledge stab in front of him, then behind him after a pause but his weakness... Use effectively make cameo appearances until Entrance to Subspace level King Dedede 's and Snake 's Smash... Page was last edited on September 18, 2020, at 22:58 second hit behind deals. Hinders his mobility and renders him very susceptible to chain grabs and walls of pain be used powerful to.
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